121 lines
3.7 KiB
Lua
121 lines
3.7 KiB
Lua
local function adjustFoodNotPicky(item)
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-- Cancel out any negative effects
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if item:getUnhappyChange() > 0 then
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item:setUnhappyChange(item:getUnhappyChangeUnmodified() - item:getUnhappyChange())
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end
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if item:getBoredomChange() > 0 then
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item:setBoredomChange(item:getBoredomChangeUnmodified() - item:getBoredomChange())
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end
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end
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local function adjustFoodVeryPicky(item)
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local unhappyChange = item:getUnhappyChangeUnmodified()
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local boredomChange = item:getBoredomChangeUnmodified()
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-- Increase existng negative effects by 50%
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if item:getUnhappyChange() > 0 then
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unhappyChange = unhappyChange + item:getUnhappyChange() * 0.5
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end
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if item:getBoredomChange() > 0 then
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boredomChange = boredomChange + item:getBoredomChange() * 0.5
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end
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-- Microwaved food is dull
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if item:isCookedInMicrowave() then
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boredomChange = boredomChange + 10
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end
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-- Uncooked food which ought to be cooked is disgusting
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if item:isCookable() and not item:isCooked() then
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unhappyChange = unhappyChange + 10
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end
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-- Canned food is disgusting
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if item:getEatType() == "can" then
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unhappyChange = unhappyChange + 10
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end
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-- Candy is disgusting
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if item:getFoodType() == "Candy" then
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unhappyChange = unhappyChange + 10
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end
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-- Sugar is disgusting
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if item:getFoodType() == "Sugar" then
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boredomChange = boredomChange + 10
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end
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-- Appreciation of wine
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if item:getFoodType() == "Wine" then
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unhappyChange = unhappyChange - 10
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end
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-- Specific foods are gross
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local grossFoods = {
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{ "^(BakingSoda|GravyMix|PancakeMix)$", 20 },
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{ "^(Rice)?Vinegar$", 20 },
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{ "^(Ramen|Cereal|Butter|Corndog|Macandcheese|Smore)$", 10 },
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{ "^(Chicken|Fish|Oysters|Tofu)Fried$", 10 },
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{ "^Crisps", 5 },
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{ "^(Processedcheese|RefriedBeans)$", 5 }
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}
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for _, food in ipairs(grossFoods) do
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if item:getName():find(food[1]) then
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unhappyChange = unhappyChange + food[2]
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end
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end
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item:setUnhappyChange(unhappyChange)
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item:setBoredomChange(boredomChange)
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end
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local base_tooltip_render = ISToolTipInv.render
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function ISToolTipInv:render()
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local origUnhappyChange
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local origBoredomChange
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if self.item:IsFood() then
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origUnhappyChange = self.item:getUnhappyChangeUnmodified()
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origBoredomChange = self.item:getBoredomChangeUnmodified()
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-- Adjust food effects based on traits
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local traits = getPlayer():getTraits()
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if traits:contains("NotAPickyEater") then
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adjustFoodNotPicky(self.item)
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elseif traits:contains("RefinedPalate") then
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adjustFoodVeryPicky(self.item)
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end
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end
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-- Call original function
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base_tooltip_render(self)
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if self.item:IsFood() then
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-- Reset food effects
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self.item:setUnhappyChange(origUnhappyChange)
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self.item:setBoredomChange(origBoredomChange)
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end
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end
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local base_perform = ISEatFoodAction.perform
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function ISEatFoodAction:perform()
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local origUnhappyChange = self.item:getUnhappyChangeUnmodified()
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local origBoredomChange = self.item:getBoredomChangeUnmodified()
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-- Adjust food effects based on traits
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local traits = getPlayer():getTraits()
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if traits:contains("NotAPickyEater") then
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adjustFoodNotPicky(self.item)
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elseif traits:contains("RefiendPalate") then
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adjustFoodVeryPicky(self.item)
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end
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-- Call original function
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base_perform(self)
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-- Reset food effects
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self.item:setUnhappyChange(origUnhappyChange)
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self.item:setBoredomChange(origBoredomChange)
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end
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