local function initTraits() TraitFactory.addTrait( "NotAPickyEater", getText("UI_trait_NotAPickyEater"), 1, getText("UI_trait_NotAPickyEaterdesc"), false, false ) TraitFactory.addTrait( "RefinedPalate", getText("UI_trait_RefinedPalate"), -2, getText("UI_trait_RefinedPalatedesc"), false, false ) TraitFactory.setMutualExclusive("NotAPickyEater", "RefinedPalate") end Events.OnGameBoot.Add(initTraits)