Restructure for publishing to Steam Workshop
- Add a preview image for Steam Workshop
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local function initTraits()
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TraitFactory.addTrait(
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"NotAPickyEater",
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getText("UI_trait_NotAPickyEater"),
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1,
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getText("UI_trait_NotAPickyEaterdesc"),
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false,
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false
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)
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TraitFactory.addTrait(
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"RefinedPalate",
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getText("UI_trait_RefinedPalate"),
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-2,
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getText("UI_trait_RefinedPalatedesc"),
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false,
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false
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)
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TraitFactory.setMutualExclusive("NotAPickyEater", "RefinedPalate")
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end
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Events.OnGameBoot.Add(initTraits)
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